Sobre 5º Serie 9 - Conflicto de Rebelión

Ya está anunciado para Abril en el OCG (Julio-Agosto para el TCG) el siguiente sobre

Clash of Rebellion - Conflicto de Rebelión
Fecha de Venta OCG: 25 Abril

No hay muchos más datos:
-Cartas del anime, soporte para arqueotipos ya existentes, nuevos arqueotipos poderosos.
-Un equilibrio entre cartas de anime, cartas para principiantes y cartas para jugadores avanzados.
-Soporte para diferentes tipos de invocación, incluyendo monstruos Péndulo poderosos y fáciles de usar.

Empezamos a conocer cartas para el sobre “CORE” Clash of Rebelion (Lo de CORE son las siglas) que llegará al TCG en Agosto/Septiembre

Una Rank Up para Raid Raptors

CORE-JP057 Rank-Up-Magic Raptor’s Force
Quick-Play Spell Card
(1) Activate during the turn a “Raidraptor” Xyz Monster you control is destroyed and sent the Graveyard: You can target 1 “Raidraptor” Xyz monster in your Graveyard; Special Summon that monster, then Special Summon from your Extra Deck, 1 “Raidraptor” Xyz Monster but 1 Rank higher, using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.)

La counter para los Raid Raptors

CORE-JP070 Raptor’s Gust
Counter Trap Card
(1) If you control a “Raidrpator” card, when a Spell/Trap Card is activated: Negate that activation, and if you do, destroy that card.

Una Trampa continua de reciclaje para Raid Raptors

CROS-JP069 Raidraptor – Return
Normal Trap Card
You can only activate the (2) effect of “Raidraptor – Return” once per turn
(1) If a “Raidraptor” monster you control is destroyed by battle: Target 1 “Raidraptor” monster in your Graveyard; add that monster to your hand.
(2) If a “Raidraptor” monster you control is destroyed by a card effect: You can banish this card from your Graveyard; add 1 “Raidraptor” card from your Deck to your hand.

Una carta para recordar viejos tiempos, transformados en nuevos, utilizando dos de los monstruos más míticos de la Serie Original de YGO:

CORE-JP048 Akumaryuu – Black Daemon’s Dragon / Fiend Dragon – Black Daemon’s Dragon / Black Dragon Archfiend
1 Level 6 “Archfiend” Normal monster + 1 “Red-Eyes” Normal monster
You can only control 1 “Black Dragon Archfiend”.
(1) If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
(2) At the end of the Battle Phase, if this Fusion Summoned card attacked or was attacked: You can target one “Red-Eyes” Normal monster in your Graveyard; inflict damage to your opponent equal to that target’s original ATK, then, return that target to the Deck.

Y la carta de Fusión específica para el Red-Eyes

CORE-JP059 Red-Eyes Fusion
Normal Spell
You can only activate 1 “Red-Eyes Fusion” per turn, and you cannot Normal Summon or Special Summon any other monsters this turn.
(1) Fusion Summon 1 Fusion Monster that lists a “Red-Eyes” monster as a Fusion Material Monster from your Extra Deck, using monsters from your hand, Deck, or your side of the field as Fusion Materials. The name of the Fusion Monster Special Summoned with this effect is treated as “Red-Eyes B. Dragon”.

No podemos olvidar la Piedra Negra de LEyenda ¿te recuerda a una blanca?

CORE-JP021 Black of Legend / The Black Stone of Legend
Level 1 DARK Dragon-Type Effect Monster
ATK 0
DEF 0
You can only use 1 “Black Stone of Legend” effect per turn, and only once that turn.
(1) You can Tribute this card; Special Summon 1 Level 7 or lower “Red-Eyes” monster from your Deck.
(2) If this card is in your Graveyard: You can target 1 Level 7 or lower “Red-Eyes” monster in your Graveyard; shuffle it into the Deck, and if you do, return this card from your Graveyard to your hand

Y si creíais que esto era para nuestro viejo Red-Eyes, no es todo, ahora Red-Eyes será TODO un Arqueotipo, ¡los Gémini han Vuelto!:

CORE-JP023 Red-Eyes Lightning Lord – Evil Daemon / Red-Eyes Lightning Lord – Evil Archfiend
Level 6 DARK Fiend-Type Gemini Effect Monster
ATK 2500
DEF 1200
(1) This card is treates as a Normal Monster while it is face-up or in the Graveyard. (2) You can Normal Summon this face-up monster that is treated as a Normal Monster to have it be treates as an effect monster with this effect.
● Once per turn: You can destroy all face-up monsters your opponent controls with a DEF lower than this card’s ATK.

CORE-JP020 Red-Eyes Black Flare Dragon
Level 7 DARK Dragon-Type Gemini Effect Monster
ATK 2400
DEF 2000
(1) This card is treated as a Normal Monster while face-up on the field or in the Graveyard.
(2) While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● At the end of a Battle Phase when this card attacked or was attacked: You can inflict damage to your opponent equal to this card’s original ATK. This effect of “Red-Eyes Black Flare Dragon” can only be used once per turn.

Si pensabáis que la guerra en Mundo Terminal iba a terminar con la Llegada de los Zefras, olvídenlo, los Infernoid se guardaban un Monstruo As en la manga:

CORE-JP049 Infernoid Tierra
Level 11 FIRE Fiend-Type Fusion Effect Monster
ATK 3400
DEF 3600
“Infernoid Onuncu” + “Infernoid Lilith” + 1 or more “Infernoid” monsters
(1) When this card is Fusion Summoned: Apply the following effects according to the number of different Fusion Materials used to Summon this card.
•3 or more different monsters: Each player sends 3 cards from their Extra Deck to the Graveyard.
•5 or more different monsters: Each player sends the top 3 cards from their Deck to the Graveyard.
•8 or more different monsters: Each player returns up to 3 banished cards to their Graveyard.
•10 or more different monsters: Both players send all cards in their hands to the Graveyard.

Para acelerar el mazo Infernoid les sacan otreo LVl 1 (aparte del que viene en Almas Cruzadas) y Cantante:

Infernoid Dekatron
Level 1 FIRE Fiend-Type Tuner Effect Monster
ATK 500
DEF 200
(1) If this card is Normal or Special Summoned: You can send 1 “Infernoid” monster from your Deck to the Graveyard, except “Infernoid Decatron”. This card gains Level equal to that monster’s Level, card name becomes the same as that monster, and gains the same effects.

Y seguro os preguntábais como sacan los Infernoid esa mega fusión sin Future Fusion, pues aquí la respuesta:

Rengoku no Kyomu / Void Dream
Continuous Spell Card
(1) All “Infernoid” monsters you control with an original Level of 2 or higher become Level 1, and all battle damage they inflict to your opponent becomes halved.
(2) You can send this face-up card to the Graveyard: Fusion Summon 1 “Infernoid” Fusion Monster from your Extra Deck by using monsters you control or have in your hand as the Fusion Materials. If your opponent controls a monster Special Summoned from the Extra Deck while you do not, you can also use up to 5 monsters from your Deck.

La Rosa de Cristal se confirma para el sobre

CORE-JP017 Crystal Rose
Level 2 LIGHT Rock-Type Effect Monster
ATK 500
DEF 500
You can only use the (2) effect of “Crystal Rose” once per turn.
(1) Once per turn: You can send 1 “Gem-Knight” or “Melodious” monster from your hand or Deck to the Graveyard, and if you do, this card’s name becomes the sent monster’s, until the End Phase.
(2) If this card is in the Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position

Vale… ¿y le quitan el efecto de fusionarse con otra melodiosa sin usar poly? Menudo ñordo.

En realidad en el anime cuando la usa tiene a soprano en el campo, ese es el monstruo que permite fusionar sin poly

Si han añadido esa carta bien podrían añadir mas cartas de los guardianes de batalla (barbarian) que precisamente aparecen en el capitulo siguiente a la aparición de la rosa de cristal

Por cierto, creo que puedo predecir la llegada de un nuevo monstruo U.A

En la carta ``tácticas para ganar´´ se chocan la mano un armador de jugada y otro monstruo sin identificar ya que el guante no coincide con ninguno de los otros

Am. Creo que esos capítulos los vi sin subtítulos :mrgreen:

Entonces, ¿la oponente no usaba también esto para fusionar sin usar poly?

Seguro?

mierda, no había visto que por dentro el guante es negro xD

La oponente usaba una cosa muy rara xD, en teoría permitía fusionar sin poly y usando 1 solo monstruo en el campo

Nuevo arqueotipo confirmado los “Igknight” (Caballeros Ígneos, deben ser los gem-knight una vez los pasaron por el volcán de Duel Terminal), el mazo es muy sencillo, todo son monstruos pendulo (escalas 2 y 7) sin efecto de monstruo salvo el papi, que simplemente es monstruo de efecto, además son todos guerreros de fuego. Te dedicas a colocar a los monstruos como escala pendulo y a petarlos para traerte nuevos monstruos, cuando te canses montas las dos escalas y vomitas todos los monstruos normales del extra deck y si te aburres te petas 3 para invocarte al papi de especial o solo sacrificas 2 para hacerlo de normal.

Igknight Avenger
Fire Warrior / Effect
LV7 2600/1800
(1) You can target 3 “Igknight” cards you control; destroy them, and if you do, Special Summon this card from your hand. (2) Once per turn: You can target 1 other “Igknight” monster you control; return it to the hand, and if you do, return 1 Spell/Trap card your opponent controls to the bottom of the Deck.

Igknight Magnum
Fire Warrior / Pendulum
PS7 LV3 0/2000
Pendulum Effect: (1) If you control an “Igknight” card in your other Pendulum Zone: You can destroy all cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.

Igknight Eagle
Fire Warrior / Pendulum
PS2 LV3 1600/300
Pendulum Effect: (1) If you have an “Igknight” card in your other Pendulum Zone: You can destroy all cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.

Igknight Dragnov
Fire Warrior / Pendulum
PS7 LV4 1700/1300
Pendulum Effect: (1) If you control an “Igknight” card in your other Pendulum Zone: You can destroy all cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.

Igknight Riot
Fire Warrior / Pendulum
PS7 LV5 1500/2500
Pendulum Effect: (1) If you control an “Igknight” card in your other Pendulum Zone: You can destroy all cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.

Igknight Caliber
Fire Warrior / Pendulum
PS2 LV6 2100/2200
Pendulum Effect: (1) If you control an “Igknight” card in your other Pendulum Zone: You can destroy all cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.

Igknight Musket
Fire Warrior / Pendulum
PS2 LV4 1400/1900
Pendulum Effect: (1) If you control an “Igknight” card in your other Pendulum Zone: You can destroy all cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.

Mas Soporte para nuestro arqueotipo Red-Eyes (aunque algunos sirven para cualquier mazo de dragones):

Protector of the Shrine
Dark Dragon / Effect
LV4 0/2100
You can only use the (2) effect of “Protector of the Shrine” once per turn. (1) You can treat this card as 2 Tributes for the Tribute Summon of a Dragon-Type monster. (2) If this card is in your hand or Graveyard while a Dragon-Type monster you control other than “Protector of the Shrine” is sent to the Graveyard by either a card or being destroyed by battle: You can Special Summon this card. If that monster sent to the Graveyard is a Normal Monster in your Graveyard, you can also add 1 Dragon-Type Normal Monster from your Graveyard to your hand.

Card of Red Jewel
Spell Normal
You can only activate 1 “Card of Red Jewel” per turn. (1) Send 1 Level 7 “Red-Eyes” monster from your hand to the Graveyard; draw 2 cards, then you can send 1 Level 7 “Red-Eyes” monster from your Deck to the Graveyard.

Más artistamigos confirmados, perdón… artistamagos, con un xyz:

Entermage Trapeze Magician
Light Spellcaster / Xyz / Effect
RK4 2500/2000
2 Level 4 Spellcaster-Type monsters
(1) You take no battle or effect damage that is less than or equal to this card’s ATK. (2) Once per turn, either player’s Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 other face-up Attack Position monster; during this turn it can attack twice, but is destroyed at the end of the Battle Phase. (3) If this card is destroyed by battle or your opponent’s card effect and sent to the Graveyard: You can Special Summon 1 “Entermage” monster from your Deck.

Entermage Damage Juggler
Light Spellcaster / Effect
LV4 1500/1000
You can only use the (3) effect of “Entermage Damage Juggler” once per turn. (1) When a card or effect that would inflict damage to you is activated: You can discard this card; negate that activation, and if you do destroy it. (2) During either player’s Battle Phase: You can discard this card; you take no battle damage once during this turn. (3) You can banish this card from your Graveyard; add 1 “Entermage” monster other than “Entermage Damage Juggler” from your Deck to your hand.

Barrier Bubble
Spell Continuous
(1) Each “Performapal” or “Entermage” monster you control cannot be destroyed by battle or effect once per turn. (2) You take no battle damage from battles involving “Performapal” or “Entermage” monsters you control.

Solo dire 2 cosas

  1. donde estan mis barbarian? T.T

  2. preparaos para el advenimiento de las sailormoon cats

Mas cartas para Artistamagos

Entermage Flame Eater
Level 4 FIRE Spellcaster-Type Effect Monster
ATK 1200
DEF 1600
(1) When an effect that would inflict damage to you is activated: You can Special Summon this card from your hand, and if you do, you take no damage from that effect. You cannot Special Summon monsters, except “Entermage” monsters for the rest of this turn. If summoned this way, banish this card when it leaves the field.
(2) If this card is Normal or Special Summoned: Inflict 500 damage to both players.

Trick Box
Normal Trap Card
(1) If an “Entermage” monster(s) you control is destroyed by battle or a card effect and sent to the Graveyard: Target 1 monster the opponent controls; gain control of it until the End Phase, then choose 1 “Entermage” monster in your Graveyard and Special Summon it to your opponent’s side of the field. The monster Special Summoned by this effect returns to its owner’s control during the End Phase.

Mas cartas de Red Eyes

Return of Red-Eyes
Continuous Trap Card
You can only use each effect of “Return of Red-Eyes” once per turn.
(1) If you control a “Red-Eyes” monster: You can target 1 Normal Monster in your Graveyard; Special Summon that monster.
(2) If this card is destroyed by your opponent’s effect and sent to the Graveyard: You can target 1 “Red-Eyes” monster in your Graveyard; Special Summon that monster.

Muchos esperaban ya el XYZ del Red-Eyes y mas cartas para Red-Eyes:

Red-Eyes Flare Metal Dragon
Rank 7 DARK Dragon-Type Xyz Effect Monster
ATK 2800
DEF 2400
2 Level 7 monsters
(1) This card with Xyz Materials cannot be destroyed by card effects.
(2) While this card has Xyz Materials, inflict 500 damage to your opponent each time your opponent activates a card or effect.
(3) Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 “Red-Eyes” Normal Monster in your Graveyard; Special Summon it.

Black Metal Dragon
Level 1 DARK Effect Monster
ATK 600
DEF 600
(1) You can target 1 “Red-Eyes” monster you control; equip this card from your hand or side of the field to that target. It gains 600 ATK.
(2) If this card is sent from the field to the Graveyard: You can add 1 “Red-Eyes” cad from your Deck to your hand.

Y añadimos TOONS, si ahora que se han confirmaod para Duelistas del Destino aquí vienen NUEVOS:

Toon Cyber Dragon
Level 5 LIGHT Machine-Type Effect Toon Monster
ATK 2100
DEF 1600
(1) If the opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). This card cannot attack during the turn in which it is Summoned. If you control “Toon World” and the opponent does not control any Toon monsters, this card can attack your opponent directly.

Un nuevo Igknight, su trampa continua y su campo

Igknight Stinger
Level 8 FIRE Warrior-Type Effect Monster
ATK 2800
DEF 2300
(1) You can target 3 “Igknight” cards you control; destroy them, and if you do, Special Summon this card from your hand.
(2) Once per turn: You can target 1 other face-up “Igknight” monster you control; return it to the hand, and if you do put 1 monster your opponent controls on the bottom of the Deck.

Ignition Phoenix
Field Spell Card
(1) “Igknight” monsters gain 300 ATK and DEF.
(2) Once per turn: You can target 1 “Igknight” card you control; destroy it, and if you do, add 1 “Igknight” card from your Deck to your hand.

Igknight Burst
Continuous Trap Card
(1) Once per turn, during your Main Phase: You can choose up to 3 other “Igknight” cards you control and destroy them, then return a number of cards the opponent controls up to the number of cards the opponent controls to the owner hand equal to the amount of cards destroyed.
(2) If this card is sent to the Graveyard: You can choose 1 “Igknight” monster that is face-up in your Extra Deck and add it to your hand.

El señor del Fin del Mundo (NO SE LLAMA ASI) que tiene su propio tema creado:

Haou Koku Ryuu Odd-Eyes Rebellion Dragon
Rank 7 DARK Dragon Xyz Pendulum Effect Monster
ATK 3000
DEF 2500
Pendulum Scale: 4
Pendulum Effect:
(1) Once per turn, if you do not have a card in your other Pendulum Zone: You can place 1 Pendulum Monster from your Main Deck in your other Pendulum Zone.

Summoning Requirements:
2 Level 7 Dragon-Type monsters

Monster Effect:
If you can Pendulum Summon Level 7 monsters, you can Pendulum Summon this face-up card from your Extra Deck.
(1) If this card is Xyz Summoned by using an Xyz Monster as Xyz Material: Destroy all Level 7 or lower monsters your opponent controls, and if you do, inflict 1000 damage to your opponent for each destroyed. During this turn, this card can make 2 additional attacks during each Battle Phase.
(2) If this card is destroyed by battle or effect in the Monster Zone: You can destroy all cards in your Pendulum Zones, and if you do, place this card in your Pendulum Zone.

Mas Spellcaster de YUYA:

Soukoku no Majutsushi
Level 7 DARK Spellcaster-Type Pendulum Effect Monster
ATK 2500
DEF 500
Pendulum Scale: 3
Pendulum Effect:
(1) Once per turn: You can target 1 Xyz Monster you control; during this turn, that monster can be used as an Xyz Material for an Xyz Summon that would use a Level that is the same as the Rank of that monster.
Monster Effect:
(1) Once per turn, during either player’s turn: You can targe 1 LIGHT monster on the field; negate that monster’s effects until the end of the turn.

Soujou no Majutsushi
Level 4 LIGHT Spellcaster-Type Pendulum Effect Monster
ATK 500
DEF 1500
Pendulum Scale: 8
500/1500
Pendulum Effect:
(1) Once per turn: You can target 1 Xyz Monster you control and 1 Level 5 or higher monster you control; until the end of the turn, the rank of that Xyz Monster becomes the same number as the Level of that Level 5 or higher monster.
(2) If you control more cards than the opponent, the Scale of this card becomes 4.
Monster Effect:
(1) Your opponent takes no Battle Damage from battles involving this card.
(2) Once per turn: You can target 1 other monster on the field; until the end of the turn, the ATK of this card becomes equal to that monster’s ATK.

Y aqui teneis DDD:

D/D/D Oracle Overlord D’Arc
Level 7 DARK Fiend-Type Fusion Effect Monster
ATK 2800
DEF 2000
2 “D/D” monsters
(1) While this card is face-up, card effects that would inflict damage to your instead makes you gain that LP.

D/D Pandora
Level 5 DARK Fiend-Type Effect Monster
ATK 1700
DEF 2100
(1) When this card is destroyed by battle or your opponent’s card effect and sent to the Graveyard while you control no cards: You can draw 2 cards.

D/D/D Sniper Overlord Tell
Rank 5 DARK Fiend-Type Xyz Effect Monster
ATK 2300
DEF 2000
2 Level 5 monsters
You can also Xyz Summon this card by using a Rank 4 “D/D/D” Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.)
(1) Once, during a turn in which you have taken effect damage: You can detach 1 Xyz material from this card to target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, the opponent takes 1000 damage (This is a Quick Effect).
(2) If this card is sent from the field to the Graveyard: You can send 1 “D/D” or “Covenant” card from your Deck to the Graveyard.

Nuevo arqueotipo super cuci para l@s duelistas mas adorables, este mazo recuerda un poco a una fusión entre encantadoras y adivinadoras, son multiatributo pero son PLANTA su juego se basa en Life Points:

Aroma Garden
Field Spell Card
(1) Once per turn, if you control an “Aroma” monster: You can gain 500 LP. After you activated this effect, all monsters you control gain 500 ATK and DEF until the end of your opponent’s next turn.
(2) If an “Aroma” monster you control is destroyed by battle or card effect and sent to the Graveyard: You gain 1000 LP.

Aromage – Jasmine
Level 2 LIGHT Plant-Type Effect Monster
ATK 100
DEF 1900
(1) If you have more LP than your opponent, during your Main Phase you can Normal Summon 1 Plant-Type monster in addition to your Normal Summon/Set, except “Aromage – Jasmine” (You can only gain this effect once per turn.)
(2) Once per turn, if you gain LP: You can draw 1 card.

Aromage – Bergamot
Level 6 FIRE Plant-Type Effect Monster
ATK 2400
DEF 1800
(1) If your LP is higher than your opponent’s, all Plant-Type monsters you control inflict piercing battle damage if they attack a Defense Position monster.
(2) Once per turn, if you gain LP: This card gains 1000 ATK and DEF until the end of your opponent’s turn.

Aromage – Kananga
Level 3 EARTH Plant-Type Effect Monster
ATK 1400
DEF 1000
(1) If your LP is higher than your opponent’s LP, all monsters your opponent controls lose 500 ATK and DEF.
(2) Once per turn, if you gain LP: Target 1 Spell or Trap Card the opponent controls; return that card to the owner’s hand.

Aromage – Rosemary
Level 4 WATER Plant-Type Effect Monster
ATK 1800
DEF 700
(1) If your LP is higher than your opponent’s LP, when Plant-Type monsters you control battle the opponent cannot activate monster effects until the End of the Damage Step.
(2) Once per turn, if you gain LP: target 1 face-up monster on the field: Change that monster’s Battle Position.

No sabia donde poner esto así que lo escribiré en el apartado del sobre mas nuevo conocido.

Se deja caer en el anime la posible aparición de material péndulo para ciertos arquetipos como caballeros gema, sable x, constellar, samurai super pesado y melodiosa

Con esas siglas de la expansión, muy raro me parecería que no incluyan algo del arquetipo Big Core/B.E.S.

El Twitter Oficial de Konami Japan nos deja otras 2 cartas para el sobre:

Furnimal Mouse / Fluffal Mouse
Earth Fairy / Effect
LV1 100/100
During the turn you activate this card’s effect, you cannot Special Summon monsters from your Extra Deck, except “Frightfur” monsters. (1) Once, while this card is face-up: You can Special Summon up to 2 “Fluffal Mouse” from your Deck.

Raid Raptors – Fuzzy Lanius / Raidraptor – Fuzzy Lanius
Dark Winged Beast / Effect
LV4 500/1500
You can only use each effect of “Raidraptor – Fuzzy Lanius” once per turn. During the turn you activate this card’s effect(s), you cannot Special Summon monsters, except “Raidraptor” monsters. (1) If you control a “Raidraptor” monster other than “Raidraptor – Fuzzy Lanius”: You can Special Summon this card from your hand. (2) If this card is sent to the Graveyard: You can add 1 “Raidraptor – Fuzzy Lanius” from your Deck to your hand.

El Twitter de Konami Japan nos revelan algunas cartas más para este booster que sale el 25 Abril en Japón una carta de equipo para Toon y el primer monstruo péndulo para Archfiends:

Comic Hand
Spell Equip
Equip only to an opponent’s monster while you control “Toon World”. (1) Gain control of the equipped monster. (2) It is treated as a Toon Monster, and can attack your opponent directly if they do not control a Toon Monster. (3) If there is no face-up “Toon World” destroy this card.

Eccentric Archfiend
Light Fiend / Pendulum / Effect
PS7 LV3 800/1000
Pendulum Effect: You can only use the Pendulum Effect of “Eccentric Archfiend” once per turn. (1) You can target 1 other Spell/Trap card on the field; destroy both this card and that card.
Monster Effect: You can only use the Monster Effect of “Eccentric Archfiend” once per turn. (1) You can Tribute this card, then target 1 monster on the field; destroy it.

Me mola el snatch toon, a ver si sigen sacando cosas que siempre me ha encantado el arquetipo :smiley:.

En cuanto al archi lo veo mejor como generico que en su propio deck.

El video Oficial Comercial del sobre Clash of Rebellions reveló las siguientes cartas para Gemknight y Artistamagos:

Brilliant Fusion
Continuous Spell Card
You can only activate 1 “Brilliant Fusion” per turn.
(1) When this card is activated: Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a “Gem-Knight” Fusion Monster in your Extra Deck, then Fusion Summon that “Gem-Knight” Fusion Monster from your Extra Deck, but its ATK and DEF each become 0. Destroy that monster if this card leaves the field.
(2) Once per turn: You can discard 1 Spell Card; that Fusion Summoned monster gains ATK and DEF equal to its original ATK and DEF, until the end of your opponent’s turn.

Gem-Knight Lady Brilliant Dia / Gem-Knight Lady Brilliant Diamond
Level 10 EARTH Rock-Type Fusion Effect Monster
ATK 3400
DEF 2000
3 “Gem-Knight” monsters
Must first be Fusion Summoned by using the above Fusion Materials. You can only Special Summon “Gem-Knight Lady Brilliant Dia” once per turn.
(1) Once per turn: You can send 1 “Gem-Knight” monster you control to the Graveyard, and if you do, Special Summon 1 “Gem-Knight” Fusion Monster from your Extra Deck, ignoring the Summoning conditions.

Entermage Trick Clown
Level 4 LIGHT Spellcaster-Type Effect Monster
ATK 1600
DEF 1200
You can only use the effect of “Entermage Trick Clown” once per turn.
(1) If this card is sent to the Graveyard: You can target 1 “Entermage” monster in your Graveyard; Special Summon it, but its ATK and DEF become 0, then you take 1000 damage.