Ya está anunciado para Abril en el OCG (Julio-Agosto para el TCG) el siguiente sobre
Clash of Rebellion - Conflicto de Rebelión
Fecha de Venta OCG: 25 Abril
No hay muchos más datos:
-Cartas del anime, soporte para arqueotipos ya existentes, nuevos arqueotipos poderosos.
-Un equilibrio entre cartas de anime, cartas para principiantes y cartas para jugadores avanzados.
-Soporte para diferentes tipos de invocación, incluyendo monstruos Péndulo poderosos y fáciles de usar.
Empezamos a conocer cartas para el sobre “CORE” Clash of Rebelion (Lo de CORE son las siglas) que llegará al TCG en Agosto/Septiembre
Una Rank Up para Raid Raptors
CORE-JP057 Rank-Up-Magic Raptor’s Force
Quick-Play Spell Card
(1) Activate during the turn a “Raidraptor” Xyz Monster you control is destroyed and sent the Graveyard: You can target 1 “Raidraptor” Xyz monster in your Graveyard; Special Summon that monster, then Special Summon from your Extra Deck, 1 “Raidraptor” Xyz Monster but 1 Rank higher, using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.)
La counter para los Raid Raptors
CORE-JP070 Raptor’s Gust
Counter Trap Card
(1) If you control a “Raidrpator” card, when a Spell/Trap Card is activated: Negate that activation, and if you do, destroy that card.
Una Trampa continua de reciclaje para Raid Raptors
CROS-JP069 Raidraptor – Return
Normal Trap Card
You can only activate the (2) effect of “Raidraptor – Return” once per turn
(1) If a “Raidraptor” monster you control is destroyed by battle: Target 1 “Raidraptor” monster in your Graveyard; add that monster to your hand.
(2) If a “Raidraptor” monster you control is destroyed by a card effect: You can banish this card from your Graveyard; add 1 “Raidraptor” card from your Deck to your hand.
Una carta para recordar viejos tiempos, transformados en nuevos, utilizando dos de los monstruos más míticos de la Serie Original de YGO:
CORE-JP048 Akumaryuu – Black Daemon’s Dragon / Fiend Dragon – Black Daemon’s Dragon / Black Dragon Archfiend
1 Level 6 “Archfiend” Normal monster + 1 “Red-Eyes” Normal monster
You can only control 1 “Black Dragon Archfiend”.
(1) If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
(2) At the end of the Battle Phase, if this Fusion Summoned card attacked or was attacked: You can target one “Red-Eyes” Normal monster in your Graveyard; inflict damage to your opponent equal to that target’s original ATK, then, return that target to the Deck.
Y la carta de Fusión específica para el Red-Eyes
CORE-JP059 Red-Eyes Fusion
Normal Spell
You can only activate 1 “Red-Eyes Fusion” per turn, and you cannot Normal Summon or Special Summon any other monsters this turn.
(1) Fusion Summon 1 Fusion Monster that lists a “Red-Eyes” monster as a Fusion Material Monster from your Extra Deck, using monsters from your hand, Deck, or your side of the field as Fusion Materials. The name of the Fusion Monster Special Summoned with this effect is treated as “Red-Eyes B. Dragon”.
No podemos olvidar la Piedra Negra de LEyenda ¿te recuerda a una blanca?
CORE-JP021 Black of Legend / The Black Stone of Legend
Level 1 DARK Dragon-Type Effect Monster
ATK 0
DEF 0
You can only use 1 “Black Stone of Legend” effect per turn, and only once that turn.
(1) You can Tribute this card; Special Summon 1 Level 7 or lower “Red-Eyes” monster from your Deck.
(2) If this card is in your Graveyard: You can target 1 Level 7 or lower “Red-Eyes” monster in your Graveyard; shuffle it into the Deck, and if you do, return this card from your Graveyard to your hand
Y si creíais que esto era para nuestro viejo Red-Eyes, no es todo, ahora Red-Eyes será TODO un Arqueotipo, ¡los Gémini han Vuelto!:
CORE-JP023 Red-Eyes Lightning Lord – Evil Daemon / Red-Eyes Lightning Lord – Evil Archfiend
Level 6 DARK Fiend-Type Gemini Effect Monster
ATK 2500
DEF 1200
(1) This card is treates as a Normal Monster while it is face-up or in the Graveyard. (2) You can Normal Summon this face-up monster that is treated as a Normal Monster to have it be treates as an effect monster with this effect.
● Once per turn: You can destroy all face-up monsters your opponent controls with a DEF lower than this card’s ATK.
CORE-JP020 Red-Eyes Black Flare Dragon
Level 7 DARK Dragon-Type Gemini Effect Monster
ATK 2400
DEF 2000
(1) This card is treated as a Normal Monster while face-up on the field or in the Graveyard.
(2) While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● At the end of a Battle Phase when this card attacked or was attacked: You can inflict damage to your opponent equal to this card’s original ATK. This effect of “Red-Eyes Black Flare Dragon” can only be used once per turn.
Si pensabáis que la guerra en Mundo Terminal iba a terminar con la Llegada de los Zefras, olvídenlo, los Infernoid se guardaban un Monstruo As en la manga:
CORE-JP049 Infernoid Tierra
Level 11 FIRE Fiend-Type Fusion Effect Monster
ATK 3400
DEF 3600
“Infernoid Onuncu” + “Infernoid Lilith” + 1 or more “Infernoid” monsters
(1) When this card is Fusion Summoned: Apply the following effects according to the number of different Fusion Materials used to Summon this card.
•3 or more different monsters: Each player sends 3 cards from their Extra Deck to the Graveyard.
•5 or more different monsters: Each player sends the top 3 cards from their Deck to the Graveyard.
•8 or more different monsters: Each player returns up to 3 banished cards to their Graveyard.
•10 or more different monsters: Both players send all cards in their hands to the Graveyard.
Para acelerar el mazo Infernoid les sacan otreo LVl 1 (aparte del que viene en Almas Cruzadas) y Cantante:
Infernoid Dekatron
Level 1 FIRE Fiend-Type Tuner Effect Monster
ATK 500
DEF 200
(1) If this card is Normal or Special Summoned: You can send 1 “Infernoid” monster from your Deck to the Graveyard, except “Infernoid Decatron”. This card gains Level equal to that monster’s Level, card name becomes the same as that monster, and gains the same effects.
Y seguro os preguntábais como sacan los Infernoid esa mega fusión sin Future Fusion, pues aquí la respuesta:
Rengoku no Kyomu / Void Dream
Continuous Spell Card
(1) All “Infernoid” monsters you control with an original Level of 2 or higher become Level 1, and all battle damage they inflict to your opponent becomes halved.
(2) You can send this face-up card to the Graveyard: Fusion Summon 1 “Infernoid” Fusion Monster from your Extra Deck by using monsters you control or have in your hand as the Fusion Materials. If your opponent controls a monster Special Summoned from the Extra Deck while you do not, you can also use up to 5 monsters from your Deck.