Ya hay info del siguiente sobre “Raging Tempest”:
8 Octubre en OCG
Cartas usadas por: Alexis Rhodes, Kite Tenjo, Yugo, y Yuya Sakaki.
Nuevo Soporte para: Performapal, BLS y Ritual Beasts
Ya hay info del siguiente sobre “Raging Tempest”:
8 Octubre en OCG
Cartas usadas por: Alexis Rhodes, Kite Tenjo, Yugo, y Yuya Sakaki.
Nuevo Soporte para: Performapal, BLS y Ritual Beasts
Cartas anunciadas hasta ahora:
RATE-JP039 Brave-Eyes Pendulum Dragon
Level 8 DARK Dragon-Type Fusion Effect Monster
ATK 3000
DEF 2000
1 “Pendulum Dragon” monster + 1 Warrior-Type monster
(1) when this card is Fusion Summoned: You can make the ATK of all monsters your opponent currently controls 0, but other monsters you control cannot attack for the rest of this turn.
(2) Negate the activated effects of all monsters with 0 ATK.
(3) At the end of the Damage Step, when this card attacks an opponent’s monster, but the opponent’s monster was not destroyed by the battle: You can banish that opponent’s monster.
RATE-JP001 Dragoncalling Magician
Level 7 DARK Spellcaster-Type Pendulum Effect Monster
ATK 2400
DEF 1000
Pendulum Scale: 2
Pendulum Effect:
(1) Once per turn: You can target 1 face-up monster; its Type becomes Dragon-Type until the end of the opponent’s turn.
Monster Effect:
(1) Once per turn: You can activate this effect; this card’s Type becomes Dragon-Type until the end of this turn.
(2) A Synchro, Fusion, or Xyz Monster Summoned using this card on the field as Material gains this effect.
● If it battles a Dragon-Type monster, its ATK becomes double its original ATK during the Damage Step only.
RATE-JP049 Neo Galaxy-Eyes Cipher Dragon
Rank 9 LIGHT Dragon-Type Xyz Effect Monster
ATK 4500
DEF 3000
Xyz Materials: 3 Level 9 Monsters
(1) If this card has a “Cipher” card or “Kinetic Soldier” as Xyz Material, it gains this effect.
● Once per turn: You can detach up to 3 Xyz Materials from this card; other monsters you control cannot attack your opponent directly for the rest of this turn, also take control of face-up monsters your opponent controls equal to the number detached, until the End Phase. The effects of all monsters taken control by this effect are negated, their ATK each become 4500, and their name becomes “Neo Galaxy-Eyes Cipher Dragon”.
RATE-JP011 Cipher Etranger
Level 1 LIGHT Spellcaster Effect Monster
ATK 0
DEF 0
You can only use 1 “Cipher Entranger” effect per turn, and only once that turn.
(1) You can target 1 “Cipher” Xyz Monster you control; attach this card from your hand or Graveyard to it as Xyz Material.
(2) If this card is sent to the Graveyard: You can add 1 “Cipher” Spell/Trap Card from your Deck to your hand.
RATE-JP055 Rank-Up-Magic Cipher Ascension
Quick-Play Spell Card
(1) During the Main Phase: Target 1 “Cipher” Xyz Monster you control; Special Summon 1 “Cipher” Xyz Monster from your Extra Deck that is 1 Rank higher, using that target you control as the Xyz Material. (This Special Summon is treated as an Xyz Summon, also Xyz Materials attached to that target becomes Xyz Materials on the Summoned monster.) The Special Summoned monster gains this effect.
● This card gains 500 ATK for each Level 4 or higher monster you control.
RATE-JP005 Speedroid OMK Gum
Level 1 WIND Machine-Type Tuner Effect Monster
ATK 0
DEF 800
(1) During the Battle Phase, if you take damage: You can Special Summon this card from your hand.
(2) During the Battle Phase that this card is Special Summoned by its own effect, you can: Immediately after this effect resolves, Synchro Summon using only WIND monsters you control, including this card.
(3) If this card is sent to the Graveyard as a Synchro Material: You can send the top card of your Deck to the Graveyard, and if it is a “Speedroid” monster, the monster Synchro Summoned using this card gains 1000 ATK.
RATE-JP008 Wind Witch – Snow Bell
Level 1 WIND Spellcaster-Type Tuner Effect Monster
ATK 100
DEF 100
(1) If you control 2 or more WIND monsters and do not control any non-WIND monsters: You can activate this effect; Special Summon this card from your hand.
(2) If you Synchro Summon a WIND Synchro Monster using this card as Synchro Material, it cannot be destroyed by your opponent’s card effects.
RATE-JP043 Wind Witch – Winter Bell
Level 7 WIND Spellcaster-Type Synchro Effect Monster
ATK 2400
DEF 2000
Synchro Materials: 1 Tuner + 1 or more non-Tuner WIND monsters
You can only use each effect of “Wind Witch – Winter Bell” once per turn.
(1) You can target 1 “Wind Witch” monster in your Graveyard; inflict 200 damage x its Level to your opponent.
(2) During the Battle Phase: You can target 1 “Wind Witch” monster you control; Special Summon 1 monster with an equal or lower Level from your hand, but it cannot attack during this turn.
RATE-JP069 Cipher Spectrum
Normal Trap Card
(1): If a “Cipher” Xyz Monster you control is destroyed by battle or your opponent’s card effect while it had Xyz Material and sent to the Graveyard: Target that monster; Special Summon it from your Graveyard, and if you do, Special Summon 1 Xyz Monster from your Extra Deck with the same name as that monster.
RATE-JP006 Speedroid Bamboo Horse
Level 4 WIND Machine-Type Effect Monster
ATK 1100
DEF 1100
You can only use the (2) effect of “Speedroid Bamboo Horse” once per turn.
(1): When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “Speedroid” monster from your hand.
(2): If this card is in your Graveyard, and it was not sent there this turn: You can banish this card from your Graveyard; send 1 WIND monster from your Deck to your Graveyard.
RATE-JP007 Wind Witch – Ice Bell
Level 3 WIND Spellcaster-Type Effect Monster
ATK 1000
DEF 1000
You can only use the (1) and (2) effects of “Wind Witch – Ice Bell” once per turn each.
(1): If you control no monsters: You can Special Summon this card from your hand, then, Special Summon 1 “Wind Witch” monster from your Deck. The monster Special Summoned this way cannot be Tributed, and you cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters.
(2): If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent.
RATE-JP063 Super Quantal Finisher: Alphan Ball
Normal Spell Card
(1) You can activate this card if there are three or more different “Super Quantum” monsters on your field; return all cards on your opponent’s field to their Deck. Afterwards, your opponent Special Summons 1 monster from their Extra Deck, ignoring the summoning conditions.
(2) You can banish this card and 1 “Super Quantal Fairy Alphan” from your Graveyard; activate 1 “Super Quantal Mech Ship Magnacarrier” directly from your deck.
RATE-JP044 Superheavy Samurai Ninja Shinobiashi
Level 7 EARTH Machine-Type Synchro Effect Monster
ATK 1200
DEF 2800
1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters
(1) This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.
(2) If you have no Spell/Trap Cards in your Graveyard: You can halve this card’s original DEF until the end of this turn, and it can attack directly during this turn.
(3) Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card from your Graveyard.
Crystron Rion [Izquierda]
Level 3 WATER Machine-Type Tuner Effect Monster
ATK 500
DEF 500
You can only use the effect of “Crystron Rion” once per turn.
(1) During either your opponent’s Main Phase or Battle Phase: You can target 1 of your banished non-Tuner monsters; Special Summon that monster, but its effects are negated, and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster, using that monster and this card only (this is a Quick Effect). The monsters used for that Synchro Summon are not sent to the Graveyard and are returned to their owners’ Deck instead.
Crystron Sulfafnir [Derecha]
Level 5 WATER Machine-Type Effect Monster
ATK 2000
DEF 1000
You can only use the (1) and (2) effects of “Crystron Sulfafnir” once per turn.
(1) If this card is in the hand or Graveyard: You can discard 1 “Crystron” card from your hand other than “Crystron Sulfafnir”; Special Summon this card in face-up Defense Position. Afterwards, destroy 1 card you control.
(2) If this card on the field is destroyed (by battle or by card effect): You can Special Summon 1 “Crystron” monster from your Deck in face-up Defense Position.
RATE-JP026 Spiritual Beast Tamer Winda
Wind Psychic / Effect
LV4 1600/1800
You can only Special Summon “Spiritual Beast Tamer Winda(s)” once per turn.
(1) If this card in its owner’s possession is destroyed by an opponent’s card (either by battle or effect): You can activate this effect; Special Summon 1 “Ritual Beast” monster from your Deck or Extra Deck, ignoring its Summoning conditions.
PD: Menuda pesadilla para los traductores al español la última carta xD
Konami confirma que el nuevo arqueotipo del sobre se basará en el Horóscopo Chino, pero no han revelado nada mas.
¿Lo del horóscopo no es en maximun crisis?
No, es de RATE. De Maximun Crisis solo se sabe el nombre de momento.
EDIT: Aunque es probable que en Maximun Crisis salga una parte del arquetipo, como con Foes o con Cryston.
Soporte Shiranui!
不知火流 輪廻の陣 (Shiranui Style Reincarnation/Samsara)
Continuous Trap Card
(1) This card’s name is treated as “Shiranui Style Synthesis” while it is in the Spell & Trap Zone.
(2) Once per turn, you can select and activate 1 of the following effects:
•Banish 1 face-up Zombie-Type monster you control; you take no damage this turn.
•Target 2 of your banished Zombie-Type monsters with 0 DEF; return both of them to the Deck, then draw 1 card.
La Jump revela mas cartas
Odd-Eyes Raging Dragon
Level 7 DARK Dragon-Type Xyz Pendulum Effect Monster
ATK 3000
DEF 2500
Pendulum Scale: 1
Pendulum Effect:
(1) Once per turn, if there isn’t a card in your other Pendulum Zone: Place 1 Pendulum Monster directly from your Deck into your Pendulum Zone
Xyz Materials:
2 Level 7 Dragon-Type Monsters
Monster Effect:
If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck.
(1) This card gains the following effects if an Xyz Monster is used as an Xyz Material to Summon this card.
• This card can attack twice during each battle Phase.
• Once per turn: You can detach 1 Xyz Material from this card; destroy all cards your opponent controls, and until this turn ends, this card gains 200 ATK for each card destroyed
(2) If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
Ancient Gear Fiend
Level 8 EARTH Machine-Type Fusion Effect Monster
ATK 1000
DEF 1800
Fusion Materials: 2 “Ancient Gear” monsters
You can only use the (2) effect of “Ancient Gear Fiend” once per turn.
(1) This card is unaffected by other card effects.
(2) During your Main Phase: You can inflict 1000 damage to your opponent.
(3) If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 “Ancient Gear” monster from your Deck, ignoring the Summoning conditions.
Ancient Gear Reborn
Continuous Trap Card
(1) You only control 1 “Ancient Gear Reborn”.
(2) Once per turn, if you control no monsters: you can target 1 “Ancient Gear” monster in your Graveyard; Special Summon it. It gains 200 ATK.
Espirit Lord – Hikokujaku
Level 8 WIND Winged Beast-Type Ritual Spirit Effect Monster
ATK 3000
DEF 2500
You can Ritual Summon this card with “Espirit Calling”. Must be Ritual Summoned and cannot be Special Summoned by other means.
(1) If this card is Ritual Summoned: you can return up to 3 monsters the opponent controls to the owner’s hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand ignoring its summoning conditions.
(2) During the End Phase of the turn in which this card was Ritual Summoned, return this card to the owner’s hand, and if you do, Special Summon 2 “Espirit Token” (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
Espirit Calling
Ritual Spell Card
This card is used to Ritual Summon “Espirit Lord – Hikokujaku” or “[…]”.
(1) Tribute monsters from your hand or field, and/or banish Spirit monsters from your Graveyard whose total Levels equal the Level of the monster that will be Ritual Summoned or more.
Espirit Bird – Kannaki Tsuru
Level 4 Winged Beast-Type Spirit Effect Monster
ATK 1500
DEF 1500
Cannot be Special Summoned.
(1) Once per turn, if a Spirit Monster(s) (other than this card) is Normal or Special Summoned, and this card is in the Monster Zone: You can activate this effect; draw 1 card.
(2) During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand.
Espirit Healing
Continuous Trap Card
You can only activate 1 effect of “Espirit Healing” once per turn.
(1) If a face-up Spirit monster you control is returned to your hand while this card is in your Spell & Trap Zone: you can target 1 card the opponent controls; destroy it.
(2) When an opponent’s monster declares an attack: you can banish 1 Spirit monster in your Graveyard; negate that attack, then end the Battle Phase.
RATE-JP065 おろかな副葬 Orokana Fukusou (Foolish Burial of Belongings)
Normal Spell Card
You can only activate 1 “Foolish Burial of Belongings” per turn.
(1) Send 1 Spell or Trap Card from your Deck to the Graveyard.
Alguien sabe cuándo es la sneak del sobre o todavía no hay noticias?
Pues si la edición sale el 9 de febrero, la sneak será el 3 o el 4 de febrero.
Me encanta como la gente dice que Bull y Barrage pueden ser Rares y no secrets cuando es obvio que son secrets (sino lo creeis, fijaros en el articulo de la Toadally y el de las magias Darklord), mientras que dan por sentado que la rata es super, cuando esto todavia no se puede saber (fijaros en el articulo de los cryston sino) xD
Yo con el bull aun tengo dudas pero comparandolo con la rana casi seguro que lo será. La Barrage si que se ve claramente que es secret. La cosa que no concibo a Drancia con otra rareza que no sea secret por lo que menudo sangrado Zodiac. Lo positivo que se puede sacar de esto es que habrá unas cuantas cositas chulas que no serán secret porque son 8 secrets en total. De esas 8 3 son para zodiac, otra para el odd-eyes y muy probablemente otra para el Neo Cipher Dragon.
Eso nos deja 3 cartas secretas de entre las siguientes: Landomowing (casi seguro secret), la Wind Witch de importacion (apostaria por ultra), el nuevo foolish, el nuevo virus, la carta misteriosa (que se anuncia esta noche) y luego alguna soporte spyral/subterror en secret
Yo no creo que Drancia sea Secret, me la espero en super, la verdad. Y personalmente creo que Tierra, Goddess of Rebirth va a ser secret, como lo fueron Sophia, Goddess of Rebirth y Nekroz of Sophia en su momento.
PD: Y por supuesto, Promised Return va a ser la Secret de 50€.
Nueva carta Spyral revelada:
SPYGAL Misty
Level 4 DARK Spellcaster-Type Effect Monster
ATK 1500
DEF 1600
If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent’s Deck, and if you do, draw 1 card if it is a card of that type. Once per turn, during either player’s turn: You can target 1 “SPYRAL Super Agent” you control and 1 monster your opponent controls; return both monsters to the hand.
Qué pena que no se llame SPYRAL
A los spyral, y cada vez más, se les están poniendo una cara de UA que no pueden con ella
Si…y Subterror lleva el mismo camino, salvo que los 4 bichos que les saquen ahora hagan algo tocho. Personalmente me mola Subterror más que SPyral, pero me sigue pareciendo muy lenta. Si sacaran, como digo, mas montruos “Nemesis” (los pequeños) buenos, que hagan efecto rollo Tarotrei Princess cambiaría la cosa.
A ver q coño les sacan. Y respecto a los SPYRAL se loes están cargando simplemente por no poner en sus nombres “SPYRAL”. Tal cual.
Los Spyral tienen buena pinta, las mecanicas de combo que tienen son muy tochas, ahora si o ponen como un ‘‘Robin’’ del superagente ya que gira alrededor de ello la carta o hacen mas mecanismos rollo Mcgyver con lo del coche rojo para darle más variedad de combeo.
Lo que a mí me gustaría es que dejaran de sacar cartas SPYRAL que no se llaman SPYRAL. Las 2 que van de momento, si se llamaran SPYRAL mejorarían el mazo.